With the assault on Greenest at an end and the raiders evacuating the town with its riches, Niv and Bossk are still recovering on cots when Alaric approaches. Bossk is unconscious. Introductions are brief. Governor Knighthill approaches our heroes offering 250 gold (per adventurer) to track the raiders back to their base of operations and uncover as much information about them as they can. If they could locate their hideout, Greenest may be able to band together with nearby villages and send out a larger contingent to attempt to reclaim their possessions and extract revenge. The raiders have split into two groups: one headed south and one headed southwest. Alaric and Niv can choose either path to follow but must leave as soon as possible in hopes of catching up to the raiders who are moving swiftly. Mare is sweeping the nearby woods for survivors and any raider spies that might be watching the town. Upon his return he and Bossk will take whichever path the first group does not.
The offer is accepted, but before they leave they are approached by a monk named Nesim Waldara. He reports that his master, Leosin Erlanthar, has disappeared in the fighting during the night. He’s either been captured or he decided to pose as a cultist, hoping to infiltrate the ranks of the raiders. Leosin has been researching the dragon cultist and is an expert. When Nesim went back this morning to look for Leosin, all Nesim found was his broken staff and the leather choker he wore. Nesim emplores you to keep an eye out for his master and help him if you can. Another monk has been dispatched for help from the Berdusk temple but it will be days before he returns with aid.
After traveling some miles Alaric stops and uses his owl familiar (Archie) to scout ahead. Some stragglers are found lagging behind the main group. Three kobols and two humans have stopped to cook a meal. They are dispatched.
Using Archie again, a sizeable contingent of raiders are spotted lying in ambush for anyone who might follow them. Alaric and Niv decide to circumvent the ambush by backtracking half a mile and taking the long way around. They are successful.
Eventually they come upon the raider’s camp, which is in a horseshoe canyon. They spy some prisoners and a number of guard towers but the sun is setting so they decide to make camp for the night in a cave. Alaric sets an alarm spell before they settle in about a quarter mile from the camp. The first 4 hours pass uneventfully, but in the fifth hour his mental alarm is triggered.
There is an intruder.